using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BoxWithLua : LuaBehaviour
{
    public static int TotalBoxCount = 0;
    
    public Transform target;

    public override string ScriptName { get { return "box.lua"; } }
    void Start()
    {
        ScriptBehaviourManager.InvokeStarter(this, this.ScriptName);
    }
    
    void Update()
    {
        ScriptBehaviourManager.InvokeUpdate(this);
    }
}
